Development Test Server
Offline 216.225.150.192:27020 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 6h. The force wipe · high confidence
Coming wipes
- 18d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC15d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC25d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Development Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Development Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Development Test Server?
Development Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Development Test Server in?
There is no published region for Development Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 216.225.150.192:27020.
How reliable is Development Test Server?
Right now Development Test Server is offline, having last been seen 15 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is Development Test Server on?
On Linux, Development Test Server runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Development Test Server wipe?
The only wipe Development Test Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. This world has been running since 15 days 14 hours ago. The tags list wipes scheduled every month.
What happens on wipe day at Development Test Server?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Settings and map
What settings and rules have been applied to Development Test Server?
The name of Development Test Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.
Which map is active on Development Test Server?
Development Test Server uses a procedural map of size 4,000 with seed 560908955, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
Is Development Test Server busy?
Development Test Server was last seen 15 days 12 hours ago and is offline as you read this.
Where does Development Test Server sit in the rankings?
For player hours in the last seven days, Development Test Server ranks #15,958, within the top 70% of ranked servers.
Getting in
How do you get into Development Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.225.150.192:27020.