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Dive report

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 11m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 4
#5,933ranktop 27%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

0510152016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:43 UTC4d ago 1 – running 0
Thu 8 Oct, 15:24 UTC10d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC10d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC13d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC13d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW16d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC17d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC22d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC26d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC28d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Zombie Land - TEST 1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Zombie Land - TEST 1: Modded Rust servers and Best Rust zombie servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Who is behind Zombie Land - TEST 1?

A zombieland.io hostname comes from Zombie Land - TEST 1 and from 2 other servers we track, which points to one operator behind them.

How should you read the tags on Zombie Land - TEST 1?

The server browser shows these tags for Zombie Land - TEST 1: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts14 (Group limit): You can have up to 14 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $rus4 (Region code): us4 is this server's region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on Zombie Land - TEST 1?

The last 48 hours saw an average of 20 server fps, never dropping below 19. Buildings, deployables and all other world objects added up to as many as 105,379 entities. 4,079 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find Zombie Land - TEST 1?

There is no region from Zombie Land - TEST 1, but the region code reads us4. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 216.39.241.162:28025.

How reliable is Zombie Land - TEST 1?

Right now Zombie Land - TEST 1 is online. The uptime it gives puts the last restart at roughly 5 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Zombie Land - TEST 1?

On Windows, Zombie Land - TEST 1 runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does Zombie Land - TEST 1 follow for wipes?

There is no next wipe to predict because Zombie Land - TEST 1 wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 4 days is how long ago this world came into being.

What can you expect on wipe day at Zombie Land - TEST 1?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 6 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 1, then dipped below half.

Settings and map

What settings are in place on Zombie Land - TEST 1?

The name of Zombie Land - TEST 1 contains no gather rate. The group limit is 14 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on Zombie Land - TEST 1?

A game-generated procedural map of size 4,500 with seed 1337 is in play on Zombie Land - TEST 1. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player count

How many players are on Zombie Land - TEST 1?

Right now 0 players are on Zombie Land - TEST 1, which has 50 slots. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, 02:00 UTC drew the most players, 2 on average.

What position does Zombie Land - TEST 1 hold in the server rankings?

For player hours in the last seven days, Zombie Land - TEST 1 ranks #5,933, within the top 27% of ranked servers.

Join info

What's the way to join Zombie Land - TEST 1?

To join, open Rust, hit F1, and enter client.connect 216.39.241.162:28025. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at http://Zombieland.io.

What each one means

Server tags

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts14
Group limit You can have up to 14 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking Standard RakNet networking.
$rus4
Region code us4 is this server's region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.