TroubleChute
Offline 217.142.31.170:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of TroubleChute?
TroubleChute does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 217.142.31.170:28015.
How reliable is TroubleChute?
TroubleChute is down at the moment; it was last up 31 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.
What is the Rust version for TroubleChute?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does TroubleChute wipe?
Too few wipes are on record for TroubleChute to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 32 days 1 hours.
Rules and settings
What settings and rules have been applied to TroubleChute?
Its name does not state a gather rate for TroubleChute. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player stats
What's the population like on TroubleChute?
TroubleChute was last seen 31 days 22 hours ago and is offline as you read this.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #13,349 by player hours, among the top – of all ranked servers.
Getting in
What's the process to join TroubleChute?
Open Rust and press F1, then type client.connect 217.142.31.170:28015. Alternatively, click Launch Rust on this page to join via Steam.