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Dive report

Rust Tournaments | TEST

Offline 217.154.251.167:28015 checked 18d ago

Drop in
0/ 20 players now 0% full
07-day averagepeak –
#16,842ranktop 70%
60d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Tournaments | TEST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Tournaments | TEST: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust Tournaments | TEST?

Rust Tournaments | TEST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs161125 (Build): The build number is 161125; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of Rust Tournaments | TEST?

Rust Tournaments | TEST does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 217.154.251.167:28015.

What's the uptime like for Rust Tournaments | TEST?

Rust Tournaments | TEST is down at the moment; it was last up 18 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Rust Tournaments | TEST on?

The version on Rust Tournaments | TEST is Rust network protocol 2632 and build 161125, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does Rust Tournaments | TEST wipe?

Too few wipes are on record for Rust Tournaments | TEST to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 60 days 17 hours ago.

Rules and settings

Which rules and settings is Rust Tournaments | TEST running?

No gather rate appears in the name of Rust Tournaments | TEST. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Tournaments | TEST?

A procedural map, generated by the game, is in play on Rust Tournaments | TEST.

Population

What's the population like on Rust Tournaments | TEST?

Rust Tournaments | TEST was last seen 18 days 2 hours ago and is offline as you read this.

What position does Rust Tournaments | TEST hold in the server rankings?

For player hours in the last seven days, Rust Tournaments | TEST ranks #16,842, within the top 70% of ranked servers.

How to join

How do you get into Rust Tournaments | TEST?

Open Rust and press F1, then type client.connect 217.154.251.167:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players It holds 20 players.
ts8
Group limit It uses the default team limit: 8.
v2632
Protocol The protocol is 2632; a different version won't get you in.
cs161125
Build The build number is 161125.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.