HOME_SERVER
Offline 219.62.126.252:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 411/ 425
- 591/ 600
- 366/ 425
- 697/ 750
- 108/ 200
- 301/ 325
Quick answers
Tags and filters
Where does HOME_SERVER appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include HOME_SERVER: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on HOME_SERVER?
HOME_SERVER's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs160556 (Build): This server runs build 160556; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find HOME_SERVER?
HOME_SERVER does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 219.62.126.252:28015.
How reliable is HOME_SERVER?
The server HOME_SERVER is not reachable at the moment; the last sighting was 14 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 3 October 2026 is when Rust Going Deep first saw it.
What Rust version is HOME_SERVER on?
Rust network protocol 2632 and build 160556 is what HOME_SERVER runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does HOME_SERVER follow for wipes?
Too few wipes are on record for HOME_SERVER to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 70 days 22 hours is how long ago this world came into being.
Settings and map
What settings are in place on HOME_SERVER?
The name of HOME_SERVER contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on HOME_SERVER?
The map on HOME_SERVER is procedural, made by the game.
Population
What's the population like on HOME_SERVER?
The last sighting of HOME_SERVER was 14 days 22 hours ago; it is offline right now.
Where does HOME_SERVER sit in the rankings?
Over the last seven days, HOME_SERVER is #15,998 by player hours, among the top 70% of all ranked servers.
Join info
What's the process to join HOME_SERVER?
Open Rust and press F1, then type client.connect 219.62.126.252:28015. Alternatively, click Launch Rust on this page to join via Steam.