TestServer
Offline 221.228.176.105:10241 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, and #473 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What's the meaning of the tags on TestServer?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): This server runs build 167231; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list TestServer puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of TestServer?
TestServer does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 221.228.176.105:10241.
Is TestServer up, and how often does it stay online?
Right now TestServer is offline, having last been seen 20 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for TestServer?
The version on TestServer is Rust network protocol 2634 and build 167231, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does TestServer wipe?
TestServer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 7 hours.
Map and rules
What settings and rules have been applied to TestServer?
Its name does not state a gather rate for TestServer. The group cap is 4 players (quad). survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Player count
Is TestServer busy?
Right now TestServer is offline, with its last appearance 20 hours ago. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
Where does TestServer sit in the rankings?
For player hours in the last seven days, TestServer ranks #8,981, within the top 41% of ranked servers. It ranks #473 among quad servers.
Getting in
What's the process to join TestServer?
Open Rust and press F1, then type client.connect 221.228.176.105:10241. Alternatively, click Launch Rust on this page to join via Steam.