TestServer
Offline 221.228.177.97:10241 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #450 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What's the meaning of the tags on TestServer?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TestServer puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of TestServer?
No region comes from TestServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 221.228.177.97:10241.
Is TestServer up, and how often does it stay online?
TestServer is down at the moment; it was last up 2 days 19 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. The first sighting by Rust Going Deep was on 15 October 2026.
What Rust version is TestServer on?
On Windows, TestServer runs Rust network protocol 2634 and build 167231. The protocol must match to join; Steam will update your game.
Wipe info
How often does TestServer wipe?
The wipes recorded for TestServer are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 5 hours ago.
Rules and settings
What settings and rules have been applied to TestServer?
Its name does not state a gather rate for TestServer. A group can have at most 4 players (quad). It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Population
Is TestServer busy?
The last sighting of TestServer was 2 days 19 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1.
What's TestServer's rank among Rust servers?
For player hours in the last seven days, TestServer ranks #8,312, within the top 38% of ranked servers. Within the quad group, its position is #450.
Getting in
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 221.228.177.97:10241. Or click Launch Rust on this page to open the game through Steam and connect.