Procedural Map
Offline 223.73.123.238:28015 checked 48m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 02:59 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and listings
Where does Procedural Map appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Procedural Map are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Procedural Map?
gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): It holds 500 players; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168330 (Build): It's on build 168330; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list Procedural Map puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Procedural Map in?
There is no published region for Procedural Map. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 223.73.123.238:28015.
How reliable is Procedural Map?
Right now Procedural Map is offline, having last been seen 48 minutes ago. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for Procedural Map?
On Windows, Procedural Map runs Rust network protocol 2635 and build 168330. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Procedural Map wipe?
The wipes recorded for Procedural Map are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Procedural Map running?
No gather rate appears in the name of Procedural Map. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Procedural Map?
A procedural map, generated by the game, is in play on Procedural Map.
Player stats
Is Procedural Map busy?
Procedural Map was last seen 48 minutes ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 11:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does Procedural Map sit in the rankings?
Over the last seven days, Procedural Map is #8,636 by player hours, among the top 39% of all ranked servers.
How to join
What's the process to join Procedural Map?
Open Rust and press F1, then type client.connect 223.73.123.238:28015. Alternatively, click Launch Rust on this page to join via Steam.