Procedural Map
Offline 223.73.123.243:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 321/ 300
- 589/ 600
- 446/ 500
- 126/ 200
- 572/ 525
- 224/ 250
Quick answers
Tags and search
Where does Procedural Map appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Procedural Map are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Procedural Map?
The server browser shows these tags for Procedural Map: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): The slot count is 500; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168268 (Build): The build number is 168268; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Procedural Map?
No region comes from Procedural Map. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 223.73.123.243:28015.
Is Procedural Map up, and how often does it stay online?
Procedural Map is down at the moment; it was last up 41 hours ago. In the last full 5 days, 16 of 120 hours were online, 13% uptime. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for Procedural Map?
The version on Procedural Map is Rust network protocol 2635 and build 168268, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Procedural Map wipe?
Too few wipes are on record for Procedural Map to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 7 days 17 hours ago.
Rules and settings
What settings are in place on Procedural Map?
No gather rate appears in the name of Procedural Map. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Procedural Map?
Procedural Map uses a game-generated procedural map.
Population
How many players are on Procedural Map?
The last sighting of Procedural Map was 41 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.
What's Procedural Map's rank among Rust servers?
For player hours in the last seven days, Procedural Map ranks #8,834, within the top 40% of ranked servers.
Getting in
How do you get into Procedural Map?
Open Rust and press F1, then type client.connect 223.73.123.243:28015. Alternatively, click Launch Rust on this page to join via Steam.