RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 13:30 UTC, in 9d 2h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 137/ 200
- 31/ 100
- 23/ 65
- 10/ 100
- 13/ 50
- 7/ 40
Quick answers
Tags and filters
Where does RnC 2 | Experimental appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RnC 2 | Experimental: Modded Rust servers, Go deep on PvE servers and Rust roleplay servers. You can find it on the server list by these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What's the meaning of the tags on RnC 2 | Experimental?
RnC 2 | Experimental's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp30 (Max players): The slot count is 30; ts10 (Group limit): The team limit is 10; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): This server is for roleplay; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EA (East Asia): The server browser lists it under East Asia. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on RnC 2 | Experimental?
The last 48 hours saw an average of 94 server fps, never dropping below 5. Buildings, deployables and all other world objects added up to as many as 68,566 entities. The top memory figure was 2,220 MB. What players notice as lag comes from low fps and a rising entity count.
What location is RnC 2 | Experimental in?
Its location is Asia, according to the EA tag RnC 2 | Experimental displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 23.106.54.134:28025.
How reliable is RnC 2 | Experimental?
RnC 2 | Experimental is live as of this check. According to its reported uptime, the last restart was about 12 hours ago. It was up 100% of the time over the last full 4 days, 96 of 96 hours. The first sighting by Rust Going Deep was on 13 October 2026.
What Rust version is RnC 2 | Experimental on?
Rust network protocol 2634 and build 167781 is what RnC 2 | Experimental runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does RnC 2 | Experimental follow for wipes?
An estimate from biweekly: 14 days after its last wipe gives RnC 2 | Experimental's next wipe. Expect the next wipe on Tuesday 27 October at 13:30 UTC. 4 days 21 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.
Map and rules
What settings are in place on RnC 2 | Experimental?
Its name does not state a gather rate for RnC 2 | Experimental. Group size is capped at 10 players. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on RnC 2 | Experimental?
RnC 2 | Experimental uses a procedural map of size 3,500 with seed 6480561, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
How many players are on RnC 2 | Experimental?
RnC 2 | Experimental is holding 1 players on its 30 slots at the moment. For the past week, players averaged 0 with a high of 1. At 09:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's RnC 2 | Experimental's rank among Rust servers?
Over the last seven days, RnC 2 | Experimental sits at #11,121 by player hours, among the top 50% of all ranked servers and #466 in Asia.
Join info
What's the way to join RnC 2 | Experimental?
Open Rust and press F1, then type client.connect 23.106.54.134:28025. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/hTzDrZTVab.