RedTeam
Offline 23.109.4.232:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 133/ 200
- 339/ 350
- 734/ 800
- 231/ 275
- 111/ 200
- 237/ 275
Quick answers
Tags and search
Where does RedTeam appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RedTeam are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on RedTeam?
The server browser shows these tags for RedTeam: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; sc1 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find RedTeam?
RedTeam does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 23.109.4.232:28015.
Is RedTeam up, and how often does it stay online?
Right now RedTeam is offline, having last been seen 25 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 22 September 2026.
What is the Rust version for RedTeam?
The version on RedTeam is Rust network protocol 2633 and build 165217, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does RedTeam wipe?
RedTeam's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 29 days 7 hours ago.
Map and rules
What settings are in place on RedTeam?
No gather rate appears in the name of RedTeam. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on RedTeam?
The map on RedTeam is procedural and size 4,500, generated by the game with seed 50000. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
What's the population like on RedTeam?
The last sighting of RedTeam was 25 days 7 hours ago; it is offline right now.
Where does RedTeam sit in the rankings?
For player hours in the last seven days, RedTeam ranks #15,498, within the top 68% of ranked servers.
Getting in
How do you get into RedTeam?
To join, open Rust, hit F1, and enter client.connect 23.109.4.232:28015. Or click Launch Rust on this page to open the game through Steam and connect.