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Dive report

|US|BunnysBoomBoomRoom|PvE|

Online NA 23.227.204.138:28265 checked 9m ago

biweekly wipes vanillaoxidepve
Drop in
3/ 50 players now 6% full
47-day averagepeak 24
#1,537ranktop 7% · #248 in NA
2d agolast wipebiweekly schedule
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
01020304011:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 6h
    Thu 12 Nov, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC2d ago 24 – running 1
Thu 1 Oct, 18:21 UTC FW16d ago 19 halved by day 4 13.9 days 0
Thu 17 Sep, 17:10 UTC30d ago 18 halved by day 5 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does |US|BunnysBoomBoomRoom|PvE| appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include |US|BunnysBoomBoomRoom|PvE|: Rust community servers, going deep, Go deep on PvE servers, North American Rust server list and Vanilla Rust servers. The server list shows it under Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on |US|BunnysBoomBoomRoom|PvE|?

The server browser shows these tags for |US|BunnysBoomBoomRoom|PvE|: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; NA (North America): Its browser listing sits under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on |US|BunnysBoomBoomRoom|PvE|?

It averaged 60 server fps over the last 48 hours, with a low of 44. The entity count reached a high of 129,105, covering buildings, deployables and everything else. Memory use peaked at 5,432 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find |US|BunnysBoomBoomRoom|PvE|?

|US|BunnysBoomBoomRoom|PvE| lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 23.227.204.138:28265.

What's the uptime like for |US|BunnysBoomBoomRoom|PvE|?

Right now |US|BunnysBoomBoomRoom|PvE| is online. The uptime it gives puts the last restart at roughly 2 days 16 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is |US|BunnysBoomBoomRoom|PvE| on?

The version on |US|BunnysBoomBoomRoom|PvE| is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does |US|BunnysBoomBoomRoom|PvE| wipe?

|US|BunnysBoomBoomRoom|PvE| runs on a every 4 weeks on Thursday at 17:05 UTC wipe cycle. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 days 17 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.

What happens on wipe day at |US|BunnysBoomBoomRoom|PvE|?

Recent wipes have averaged a busiest crowd of 20 players. The peak crowd on the latest wipe came 32 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 4.5, then dipped below half.

Settings and map

Which rules and settings is |US|BunnysBoomBoomRoom|PvE| running?

No gather rate appears in the name of |US|BunnysBoomBoomRoom|PvE|. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. Community is where the server browser puts it, as a community server. Plugins in use: Oxide. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.

What's the map on |US|BunnysBoomBoomRoom|PvE|?

A game-generated procedural map of size 4,500 with seed 508605506 is in play on |US|BunnysBoomBoomRoom|PvE|. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is |US|BunnysBoomBoomRoom|PvE| busy?

|US|BunnysBoomBoomRoom|PvE| is holding 3 players on its 50 slots at the moment. The seven-day average is 4 players, with a peak of 24. At 01:00 UTC in the last 48 hours, the average reached its highest: 23 players.

Where does |US|BunnysBoomBoomRoom|PvE| sit in the rankings?

Over the last seven days |US|BunnysBoomBoomRoom|PvE| sits at #1,537 on player hours, which is #248 in North America and inside the top 7% of all ranked servers.

Join info

What's the way to join |US|BunnysBoomBoomRoom|PvE|?

To join, open Rust, hit F1, and enter client.connect 23.227.204.138:28265. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://Pingperfect.com/.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,^v,NA,^p,gmvanilla,cs167781,ts8,^o

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.