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Dive report

Server Has Moved!

Online 23.27.211.226:28018 checked 9m ago

moddedcarbon
Drop in
0/ ? players now
07-day averagepeak 2
#11,701ranktop 53%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC10d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC11d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC12d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC12d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC14d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC17d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC17d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC18d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC19d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Server Has Moved! appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Server Has Moved! are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Server Has Moved!?

The server browser shows these tags for Server Has Moved!: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is Server Has Moved! lag-free?

Average server fps for the last 48 hours was 30, and the lowest was 30. The entity count reached a high of 8,346, covering buildings, deployables and everything else. The top memory figure was 2,523 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Server Has Moved! in?

No region comes from Server Has Moved!. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 23.27.211.226:28018.

Is Server Has Moved! up, and how often does it stay online?

Server Has Moved! is live as of this check. According to its reported uptime, the last restart was about 3 days 22 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Server Has Moved! on?

The version on Server Has Moved! is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does Server Has Moved! wipe?

There is no next wipe to predict because Server Has Moved! wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 22 hours.

What happens on wipe day at Server Has Moved!?

Across its recent wipes, the average busiest point drew 1 players. A peak 0 hours into the latest wipe, plus 1 more in the queue. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. By day 1, the pop had dropped under half.

Settings and map

What settings are in place on Server Has Moved!?

The name of Server Has Moved! contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Server Has Moved!?

A game-generated procedural map of size 4,000 with seed 2098159377 is in play on Server Has Moved!. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player stats

Is Server Has Moved! busy?

You would find 0 players on Server Has Moved! right now. The seven-day average is 0 players, with a peak of 2.

What's Server Has Moved!'s rank among Rust servers?

Over the last seven days, Server Has Moved! is #11,701 by player hours, among the top 53% of all ranked servers.

Getting in

How do you get into Server Has Moved!?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.27.211.226:28018. You can find its website at https://discord.com/invite/koalakopters.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.