Server Has Moved!
Online 23.27.211.226:28018 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC10d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC11d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC12d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC12d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC14d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC17d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC17d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC18d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC19d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Server Has Moved! appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Server Has Moved! are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Server Has Moved!?
The server browser shows these tags for Server Has Moved!: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is Server Has Moved! lag-free?
Average server fps for the last 48 hours was 30, and the lowest was 30. The entity count reached a high of 8,346, covering buildings, deployables and everything else. The top memory figure was 2,523 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Server Has Moved! in?
No region comes from Server Has Moved!. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 23.27.211.226:28018.
Is Server Has Moved! up, and how often does it stay online?
Server Has Moved! is live as of this check. According to its reported uptime, the last restart was about 3 days 22 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Server Has Moved! on?
The version on Server Has Moved! is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does Server Has Moved! wipe?
There is no next wipe to predict because Server Has Moved! wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 22 hours.
What happens on wipe day at Server Has Moved!?
Across its recent wipes, the average busiest point drew 1 players. A peak 0 hours into the latest wipe, plus 1 more in the queue. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. By day 1, the pop had dropped under half.
Settings and map
What settings are in place on Server Has Moved!?
The name of Server Has Moved! contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Server Has Moved!?
A game-generated procedural map of size 4,000 with seed 2098159377 is in play on Server Has Moved!. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Player stats
Is Server Has Moved! busy?
You would find 0 players on Server Has Moved! right now. The seven-day average is 0 players, with a peak of 2.
What's Server Has Moved!'s rank among Rust servers?
Over the last seven days, Server Has Moved! is #11,701 by player hours, among the top 53% of all ranked servers.
Getting in
How do you get into Server Has Moved!?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.27.211.226:28018. You can find its website at https://discord.com/invite/koalakopters.
