Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Sunday 18 October, 23:01 UTC, in 12h. Every day · medium confidence
Coming wipes
- 12hSun 18 Oct, 23:01 UTC
- 1d 12hMon 19 Oct, 23:01 UTC
- 2d 12hTue 20 Oct, 23:01 UTC
- 3d 12hWed 21 Oct, 23:01 UTC
- 4d 12hThu 22 Oct, 23:01 UTC
- 5d 12hFri 23 Oct, 23:01 UTC
- 6d 12hSat 24 Oct, 23:01 UTC
- 7d 12hSun 25 Oct, 23:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:01 UTC11h ago | – | – | running | 0 |
| Fri 16 Oct, 23:01 UTC1d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC2d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC3d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW16d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC32d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC33d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC34d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 182/ 999
- 121/ 150
- 51/ 100
- 0/ 100
- 26/ 150
- 16/ 50
Quick answers
Tags and search
Where does Complete Build System | by hionet.com appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Complete Build System | by hionet.com: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Rust creative servers. You can find it on the server list by these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on Complete Build System | by hionet.com?
Complete Build System | by hionet.com's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^c (Creative): It's a sandbox: skip the gathering and build what you want; ^k (Build server): Work on base designs and practise building; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): In the server browser it appears under Europe. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the performance like on Complete Build System | by hionet.com?
The last 48 hours saw an average of 60 server fps, never dropping below 59. The entity count reached a high of 20,054, covering buildings, deployables and everything else. Memory use peaked at 2,076 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Complete Build System | by hionet.com in?
The EU tag marks Complete Build System | by hionet.com as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 23.81.34.186:25015.
How reliable is Complete Build System | by hionet.com?
Complete Build System | by hionet.com is live as of this check. According to its reported uptime, the last restart was about 6 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Complete Build System | by hionet.com?
Rust network protocol 2634 and build 167781 is what Complete Build System | by hionet.com runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Complete Build System | by hionet.com wipe?
About every 1 days is how often Complete Build System | by hionet.com has wiped recently. Expect the next wipe on Sunday 18 October at 23:01 UTC. The world you are on now was created 11 hours.
What can you expect on wipe day at Complete Build System | by hionet.com?
Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 1, then dipped below half.
Map and rules
What settings are in place on Complete Build System | by hionet.com?
No gather rate appears in the name of Complete Build System | by hionet.com. Up to 8 players per group, which is the default. build & creative is the game mode, build freely in a sandbox, no gathering needed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Complete Build System | by hionet.com?
Complete Build System | by hionet.com uses a procedural map of size 4,500 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.
Population
Is Complete Build System | by hionet.com busy?
Out of 10 slots, 0 are filled on Complete Build System | by hionet.com right now. The seven-day average is 0 players, with a peak of 1.
What's Complete Build System | by hionet.com's rank among Rust servers?
Complete Build System | by hionet.com ranks #12,769 for player hours over the last seven days, #2,389 in Europe and in the top 58% of ranked servers.
How to join
What's the way to join Complete Build System | by hionet.com?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.81.34.186:25015. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.