Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 143/ 999
- 60/ 100
- 0/ 100
- 43/ 100
- 15/ 150
- 14/ 50
Quick answers
Tags and listings
Where does Complete Build System | by hionet.com - staging appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Complete Build System | by hionet.com - staging: EU Rust servers, live, Modded Rust servers, Rust build and creative servers and Rust creative servers. You can find it on the server list by these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Complete Build System | by hionet.com - staging?
gmvanilla (Game mode): Vanilla survival gameplay; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168330 (Build): This server runs build 168330; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^c (Creative): Creative mode: you don't gather, you just build; ^k (Build server): Work on base designs and practise building; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins; EU (Europe): In the server browser it appears under Europe — that is the tag list Complete Build System | by hionet.com - staging puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the performance like on Complete Build System | by hionet.com - staging?
The last 48 hours saw an average of 30 server fps, never dropping below 30. The entity count reached a high of 18,000, covering buildings, deployables and everything else. Memory use peaked at 1,183 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Complete Build System | by hionet.com - staging in?
The EU tag marks Complete Build System | by hionet.com - staging as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 23.81.34.186:26015.
How reliable is Complete Build System | by hionet.com - staging?
The server Complete Build System | by hionet.com - staging is not reachable at the moment; the last sighting was 24 hours ago. The uptime it gives puts the last restart at roughly 1 hours ago. 17 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Complete Build System | by hionet.com - staging?
On Linux, Complete Build System | by hionet.com - staging runs Rust network protocol 2635 and build 168330. The protocol must match to join; Steam will update your game.
Wipe details
How often does Complete Build System | by hionet.com - staging wipe?
The wipes recorded for Complete Build System | by hionet.com - staging are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 25 hours.
Map and rules
What settings are in place on Complete Build System | by hionet.com - staging?
Its name does not state a gather rate for Complete Build System | by hionet.com - staging. The group limit is the game's default of 8 players. build & creative is the game mode, build freely in a sandbox, no gathering needed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
Which map is active on Complete Build System | by hionet.com - staging?
A game-generated procedural map of size 4,500 with seed 1337 is in play on Complete Build System | by hionet.com - staging. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Population
Is Complete Build System | by hionet.com - staging busy?
The last sighting of Complete Build System | by hionet.com - staging was 24 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1. At 09:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What position does Complete Build System | by hionet.com - staging hold in the server rankings?
Complete Build System | by hionet.com - staging ranks #14,800 for player hours over the last seven days, #2,486 in Europe and in the top 67% of ranked servers.
Getting in
What's the way to join Complete Build System | by hionet.com - staging?
Open Rust and press F1, then type client.connect 23.81.34.186:26015. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.