<SERVER_NAME>
Offline 24.171.68.3:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20 UTC FW16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 291/ 300
- 585/ 600
- 473/ 500
- 129/ 200
- 493/ 525
- 213/ 250
Quick answers
Tags and search
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <SERVER_NAME> are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on <SERVER_NAME>?
gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list <SERVER_NAME> puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find <SERVER_NAME>?
<SERVER_NAME> does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 24.171.68.3:28015.
Is <SERVER_NAME> up, and how often does it stay online?
Right now <SERVER_NAME> is offline, having last been seen 8 hours ago. It was up 26% of the time over the last full 7 days, 44 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is <SERVER_NAME> on?
Rust network protocol 2634 and build 167781 is what <SERVER_NAME> runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does <SERVER_NAME> follow for wipes?
The only wipe <SERVER_NAME> takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 9 hours is how long ago this world came into being.
What happens on wipe day at <SERVER_NAME>?
Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in.
Settings and map
What settings are in place on <SERVER_NAME>?
Its name does not state a gather rate for <SERVER_NAME>. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on <SERVER_NAME>?
<SERVER_NAME> uses a game-generated procedural map.
Population
What's the population like on <SERVER_NAME>?
<SERVER_NAME> was last seen 8 hours ago and is offline as you read this. The seven-day average for players here is 0.
What's <SERVER_NAME>'s rank among Rust servers?
Over the last seven days, <SERVER_NAME> is #15,843 by player hours, among the top 72% of all ranked servers.
Getting in
How do you get into <SERVER_NAME>?
Open Rust and press F1, then type client.connect 24.171.68.3:28015. Alternatively, click Launch Rust on this page to join via Steam.