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Dive report

Dying Light PvE

Online NA 24.66.56.92:28015 checked 8m ago

moddedcarbonpve
Drop in
1/ 50 players now 2% full
17-day averagepeak 2
#5,489ranktop 25% · #937 in NA
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.511.5200:0004:0021:0001:0018:0022:00

Hourly average and peak, UTC.

Server performance

05010015020000:0004:0021:0001:0018:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:24 UTC4d ago 2 – running 0
Fri 2 Oct, 02:50 UTC15d ago 2 held half 11.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Dying Light PvE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Dying Light PvE are: Modded Rust servers, Rust build and creative servers, Rust creative servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Dying Light PvE?

The server browser shows these tags for Dying Light PvE: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^c (Creative): Creative mode: you don't gather, you just build; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon; NA (North America): Its browser listing sits under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is Dying Light PvE lag-free?

The last 48 hours saw an average of 111 server fps, never dropping below 69. At its peak it carried 79,940 entities, including buildings and deployables. Memory use peaked at 3,219 MB. What players notice as lag comes from low fps and a rising entity count.

What location is Dying Light PvE in?

The NA tag marks Dying Light PvE as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 24.66.56.92:28015.

Is Dying Light PvE up, and how often does it stay online?

Dying Light PvE is up and reachable at the moment. Its reported uptime shows a restart about 4 hours ago. It was up 30% of the time over the last full 7 days, 51 of 168 hours. 15 September 2026 is when Rust Going Deep first saw it.

What Rust version is Dying Light PvE on?

Rust network protocol 2634 and build 167781 is what Dying Light PvE runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Dying Light PvE follow for wipes?

Dying Light PvE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 4 days 6 hours is how long ago this world came into being.

What can you expect on wipe day at Dying Light PvE?

Across its recent wipes, the average busiest point drew 2 players. 26 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Settings and map

Which rules and settings is Dying Light PvE running?

No gather rate appears in the name of Dying Light PvE. The group limit is the game's default of 8 players. build & creative is the game mode, building in a sandbox, with no gathering. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

What's the map on Dying Light PvE?

The map on Dying Light PvE is procedural and size 3,500, generated by the game with seed 352165132. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player stats

How many players are on Dying Light PvE?

Dying Light PvE is holding 1 players on its 50 slots at the moment. For the past week, players averaged 1 with a high of 2. Over the last 48 hours, 23:00 UTC drew the most players, 2 on average.

What position does Dying Light PvE hold in the server rankings?

Dying Light PvE ranks #5,489 for player hours over the last seven days, #937 in North America and in the top 25% of ranked servers.

Getting in

How do you get into Dying Light PvE?

Open Rust and press F1, then type client.connect 24.66.56.92:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^c
Creative Creative mode: you don't gather, you just build.
^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.