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Dive report

Local Test Server

Offline 24.71.188.185:28015 checked 30d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,514rankno region published
58d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Local Test Server?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs161125 (Build): It's on build 161125; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Local Test Server?

No region comes from Local Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 24.71.188.185:28015.

Is Local Test Server up, and how often does it stay online?

The server Local Test Server is not reachable at the moment; the last sighting was 30 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is Local Test Server on?

On Windows, Local Test Server runs Rust network protocol 2632 and build 161125. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Local Test Server wipe?

Local Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 58 days 20 hours.

Rules and settings

Which rules and settings is Local Test Server running?

The name of Local Test Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Local Test Server?

Local Test Server uses a game-generated procedural map.

Player count

Is Local Test Server busy?

Right now Local Test Server is offline, with its last appearance 30 days 22 hours ago.

What position does Local Test Server hold in the server rankings?

Over the last seven days, Local Test Server is #15,514 by player hours, among the top – of all ranked servers.

How to join

What's the way to join Local Test Server?

Open Rust and press F1, then type client.connect 24.71.188.185:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2632
Protocol To join, your game has to be on protocol 2632.
cs161125
Build It's on build 161125.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.