Local Test Server
Offline 24.71.188.185:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 997/ 100
- 201/ 400
- 200/ 245
- 123/ 100
- 463/ 1000
- 33/ 700
Quick answers
Tags and listings
Where does Local Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Test Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs161125 (Build): It's on build 161125; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Local Test Server?
No region comes from Local Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 24.71.188.185:28015.
Is Local Test Server up, and how often does it stay online?
The server Local Test Server is not reachable at the moment; the last sighting was 30 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is Local Test Server on?
On Windows, Local Test Server runs Rust network protocol 2632 and build 161125. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Local Test Server wipe?
Local Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 58 days 20 hours.
Rules and settings
Which rules and settings is Local Test Server running?
The name of Local Test Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Local Test Server?
Local Test Server uses a game-generated procedural map.
Player count
Is Local Test Server busy?
Right now Local Test Server is offline, with its last appearance 30 days 22 hours ago.
What position does Local Test Server hold in the server rankings?
Over the last seven days, Local Test Server is #15,514 by player hours, among the top – of all ranked servers.
How to join
What's the way to join Local Test Server?
Open Rust and press F1, then type client.connect 24.71.188.185:28015. Alternatively, click Launch Rust on this page to join via Steam.