RUST test
Offline 27.130.143.232:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 248/ 275
- 592/ 600
- 544/ 575
- 154/ 200
- 320/ 325
- 175/ 200
Quick answers
Tags and listings
Where does RUST test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RUST test?
RUST test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): It's on build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is RUST test in?
No region comes from RUST test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 27.130.143.232:28015.
What's the uptime like for RUST test?
Right now RUST test is offline, having last been seen 5 days 12 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. The first sighting by Rust Going Deep was on 12 October 2026.
What is the Rust version for RUST test?
On Windows, RUST test runs Rust network protocol 2634 and build 167584. The protocol must match to join; Steam will update your game.
Wipe details
When does RUST test wipe?
The wipes recorded for RUST test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 9 hours.
Settings and map
What settings are in place on RUST test?
The name of RUST test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on RUST test?
RUST test uses a game-generated procedural map.
Population
Is RUST test busy?
The last sighting of RUST test was 5 days 12 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
What position does RUST test hold in the server rankings?
Over the last seven days, RUST test is #15,849 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into RUST test?
To join, open Rust, hit F1, and enter client.connect 27.130.143.232:28015. Or click Launch Rust on this page to open the game through Steam and connect.