RUST test
Offline 27.130.150.105:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 383/ 425
- 595/ 600
- 383/ 425
- 704/ 750
- 108/ 200
- 304/ 325
Quick answers
Tags and listings
Where does RUST test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RUST test?
The server browser shows these tags for RUST test: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find RUST test?
No region comes from RUST test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 27.130.150.105:28015.
How reliable is RUST test?
Right now RUST test is offline, having last been seen 2 days 18 hours ago. Over the past full 2 days it stayed up for 0 of 48 hours, or 0%. The first sighting by Rust Going Deep was on 15 October 2026.
What Rust version is RUST test on?
On Windows, RUST test runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe details
How often does RUST test wipe?
RUST test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 12 hours.
Rules and settings
What settings and rules have been applied to RUST test?
The name of RUST test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on RUST test?
The map on RUST test is procedural, made by the game.
Player count
What's the population like on RUST test?
The last sighting of RUST test was 2 days 18 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.
What's RUST test's rank among Rust servers?
Over the last seven days, RUST test is #15,146 by player hours, among the top 69% of all ranked servers.
Join info
What's the process to join RUST test?
To join, open Rust, hit F1, and enter client.connect 27.130.150.105:28015. Or click Launch Rust on this page to open the game through Steam and connect.