RUST test
Offline 27.130.150.126:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 277/ 275
- 587/ 600
- 488/ 575
- 138/ 200
- 455/ 325
- 206/ 200
Quick answers
Tags and listings
Where does RUST test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUST test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on RUST test?
RUST test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of RUST test?
RUST test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 27.130.150.126:28015.
How reliable is RUST test?
The server RUST test is not reachable at the moment; the last sighting was 16 days 5 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 1 October 2026.
What Rust version is RUST test on?
Rust network protocol 2634 and build 166494 is what RUST test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does RUST test follow for wipes?
The wipes recorded for RUST test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 10 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is RUST test running?
No gather rate appears in the name of RUST test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on RUST test?
The map on RUST test is procedural, made by the game.
Player count
Is RUST test busy?
The last sighting of RUST test was 16 days 5 hours ago; it is offline right now.
Where does RUST test sit in the rankings?
Over the last seven days, RUST test is #13,828 by player hours, among the top 60% of all ranked servers.
Getting in
What's the process to join RUST test?
Open Rust and press F1, then type client.connect 27.130.150.126:28015. Alternatively, click Launch Rust on this page to join via Steam.