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Dive report

RedLava.World | Rust

Offline 3.27.38.18:28015 checked 14d ago

vanilla
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#16,015ranktop 70%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RedLava.World | Rust appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RedLava.World | Rust: Rust community servers, going deep and Vanilla Rust servers. Its entry appears under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the tags on RedLava.World | Rust?

The server browser shows these tags for RedLava.World | Rust: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of RedLava.World | Rust?

There is no published region for RedLava.World | Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 3.27.38.18:28015.

How reliable is RedLava.World | Rust?

The server RedLava.World | Rust is not reachable at the moment; the last sighting was 14 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 3 October 2026.

What Rust version is RedLava.World | Rust on?

On Linux, RedLava.World | Rust runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does RedLava.World | Rust follow for wipes?

The wipes recorded for RedLava.World | Rust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 11 hours.

Settings and map

Which rules and settings is RedLava.World | Rust running?

The name of RedLava.World | Rust contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

What's the map on RedLava.World | Rust?

RedLava.World | Rust uses a game-generated procedural map.

Player count

Is RedLava.World | Rust busy?

The last sighting of RedLava.World | Rust was 14 days 11 hours ago; it is offline right now.

What's RedLava.World | Rust's rank among Rust servers?

For player hours in the last seven days, RedLava.World | Rust ranks #16,015, within the top 70% of ranked servers.

How to join

What's the way to join RedLava.World | Rust?

To join, open Rust, hit F1, and enter client.connect 3.27.38.18:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.