test trainning
Offline 31.129.78.22:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 128/ 200
- 319/ 350
- 243/ 275
- 742/ 800
- 108/ 200
- 250/ 275
Quick answers
Tags and filters
Where does test trainning appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test trainning are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on test trainning?
test trainning's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find test trainning?
test trainning does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 31.129.78.22:28015.
What's the uptime like for test trainning?
test trainning is down at the moment; it was last up 4 days 5 hours ago. In the last full 4 days, 0 of 96 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 October 2026.
What is the Rust version for test trainning?
On Windows, test trainning runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does test trainning wipe?
test trainning's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 4 days 7 hours ago.
Rules and settings
Which rules and settings is test trainning running?
The name of test trainning contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on test trainning?
The map on test trainning is procedural, made by the game.
Player count
What's the population like on test trainning?
Right now test trainning is offline, with its last appearance 4 days 5 hours ago. For the past week, players averaged 1 with a high of 1.
Where does test trainning sit in the rankings?
Over the last seven days, test trainning is #12,399 by player hours, among the top 56% of all ranked servers.
Getting in
What's the process to join test trainning?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.129.78.22:28015.