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Dive report

Moon's Fun House

Online 31.214.196.157:7917 checked 10m ago

Drop in
0/ 55 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
16d agolast wipeno schedule published
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Moon's Fun House appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Moon's Fun House are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Moon's Fun House?

Moon's Fun House's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp55 (Max players): The slot count is 55; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does Moon's Fun House perform?

It averaged 85 server fps over the last 48 hours, with a low of 41. The entity count reached a high of 91,730, covering buildings, deployables and everything else. The top memory figure was 2,482 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Moon's Fun House?

Moon's Fun House does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 31.214.196.157:7917.

Is Moon's Fun House up, and how often does it stay online?

Moon's Fun House is up and reachable at the moment. The uptime it gives puts the last restart at roughly 20 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Moon's Fun House?

Rust network protocol 2634 and build 167781 is what Moon's Fun House runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Moon's Fun House wipe?

Moon's Fun House limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 14 hours is how long ago this world came into being.

What happens on wipe day at Moon's Fun House?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

Which rules and settings is Moon's Fun House running?

The name of Moon's Fun House contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on Moon's Fun House?

Moon's Fun House uses a procedural map of size 4,000 with seed 6738, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on Moon's Fun House?

Right now 0 players are on Moon's Fun House, which has 55 slots. The seven-day average for players here is 0.

What's Moon's Fun House's rank among Rust servers?

Over the last seven days, Moon's Fun House is #15,843 by player hours, among the top 72% of all ranked servers.

How to join

How do you get into Moon's Fun House?

To join, open Rust, hit F1, and enter client.connect 31.214.196.157:7917. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp55,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp55
Max players The slot count is 55.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.