Kavkaz Testing
Offline 31.76.51.111:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 167/ 200
- 318/ 350
- 257/ 275
- 127/ 200
- 130/ 200
- 154/ 250
Quick answers
Tags and listings
Where does Kavkaz Testing appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Kavkaz Testing are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Kavkaz Testing?
Kavkaz Testing's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Kavkaz Testing?
No region comes from Kavkaz Testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 31.76.51.111:28015.
Is Kavkaz Testing up, and how often does it stay online?
Kavkaz Testing is down at the moment; it was last up 29 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Kavkaz Testing?
Rust network protocol 2633 and build 163207 is what Kavkaz Testing runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does Kavkaz Testing wipe?
Kavkaz Testing's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 42 days 10 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Kavkaz Testing?
Its name does not state a gather rate for Kavkaz Testing. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Kavkaz Testing?
The map on Kavkaz Testing is procedural and size 1,200, generated by the game with seed 12345. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is Kavkaz Testing busy?
Right now Kavkaz Testing is offline, with its last appearance 29 days 7 hours ago.
What position does Kavkaz Testing hold in the server rankings?
Over the last seven days, Kavkaz Testing is #15,478 by player hours, among the top 70% of all ranked servers.
Join info
How do you get into Kavkaz Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.76.51.111:28015.
