wdnmd_1
Offline 36.142.190.36:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 11:11 UTC, in 9d 2h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does wdnmd_1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include wdnmd_1: Rust community servers, going deep and Go deep on PvE servers. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Wipe schedule: Every two weeks.
How should you read the tags on wdnmd_1?
wdnmd_1's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2590 (Protocol): The protocol is 2590; a different version won't get you in; cs123128 (Build): It's on build 123128; ptrak (Networking): The network layer is RakNet, Rust's default; $rau1 (Region code): It's tagged with the region code au1; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Other players aren't a threat; the world is. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find wdnmd_1?
There is no region from wdnmd_1, but the region code reads au1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 36.142.190.36:28015.
How reliable is wdnmd_1?
The server wdnmd_1 is not reachable at the moment; the last sighting was 12 days 3 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 6 October 2026.
What Rust version is wdnmd_1 on?
Rust network protocol 2590 and build 123128 is what wdnmd_1 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does wdnmd_1 follow for wipes?
An estimate from biweekly: 14 days after its last wipe gives wdnmd_1's next wipe. Expect the next wipe on Tuesday 27 October at 11:11 UTC. 480 days 21 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.
Map and rules
What settings and rules have been applied to wdnmd_1?
Its name does not state a gather rate for wdnmd_1. The group limit is not published. pve is the game mode, no fighting other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on wdnmd_1?
The map on wdnmd_1 is procedural, made by the game.
Population
Is wdnmd_1 busy?
The last sighting of wdnmd_1 was 12 days 3 hours ago; it is offline right now.
Where does wdnmd_1 sit in the rankings?
For player hours in the last seven days, wdnmd_1 ranks #15,945, within the top 71% of ranked servers.
Getting in
How do you get into wdnmd_1?
Open Rust and press F1, then type client.connect 36.142.190.36:28015. Alternatively, click Launch Rust on this page to join via Steam.