[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW16d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC16d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC20d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does [EU] SINMAS DEV SERVER appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [EU] SINMAS DEV SERVER: EU Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on [EU] SINMAS DEV SERVER?
gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list [EU] SINMAS DEV SERVER puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on [EU] SINMAS DEV SERVER?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak it carried 84,505 entities, including buildings and deployables. 2,774 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What's the location of [EU] SINMAS DEV SERVER?
The name of [EU] SINMAS DEV SERVER points to Europe, even without a region tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 37.187.132.91:28115.
How reliable is [EU] SINMAS DEV SERVER?
The server [EU] SINMAS DEV SERVER is not reachable at the moment; the last sighting was 14 hours ago. The uptime it gives puts the last restart at roughly 15 hours ago. It was up 98% of the time over the last full 7 days, 165 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is [EU] SINMAS DEV SERVER on?
On Linux, [EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does [EU] SINMAS DEV SERVER wipe?
[EU] SINMAS DEV SERVER wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 16 hours.
What happens on wipe day at [EU] SINMAS DEV SERVER?
Across its recent wipes, the average busiest point drew 3 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on [EU] SINMAS DEV SERVER?
No gather rate appears in the name of [EU] SINMAS DEV SERVER. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
Which map is active on [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER uses a procedural map of size 3,400 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Player stats
Is [EU] SINMAS DEV SERVER busy?
The last sighting of [EU] SINMAS DEV SERVER was 14 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
Where does [EU] SINMAS DEV SERVER sit in the rankings?
For player hours in the last seven days, [EU] SINMAS DEV SERVER ranks #15,826, within the top 72% of ranked servers.
How to join
How do you get into [EU] SINMAS DEV SERVER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.187.132.91:28115. https://sinmas.eu is its website.
