[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC58m ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 179/ 999
- 50/ 999
- 78/ 150
- 148/ 100
- 55/ 100
- 0/ 100
Quick answers
Tags and listings
Where does [TEST] RustyBoomer Build Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [TEST] RustyBoomer Build Server: Modded Rust servers and Rust build and creative servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on [TEST] RustyBoomer Build Server?
The server browser shows these tags for [TEST] RustyBoomer Build Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is [TEST] RustyBoomer Build Server lag-free?
The last 48 hours saw an average of 252 server fps, never dropping below 247. The entity count reached a high of 905, covering buildings, deployables and everything else. 723 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
Where can you find [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 37.187.27.58:28019.
What's the uptime like for [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server is up and reachable at the moment. Its reported uptime shows a restart about 1 hours ago. Rust Going Deep has had it on record since 18 October 2026.
What Rust version is [TEST] RustyBoomer Build Server on?
Rust network protocol 2634 and build 167781 is what [TEST] RustyBoomer Build Server runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does [TEST] RustyBoomer Build Server wipe?
[TEST] RustyBoomer Build Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 58 minutes ago.
Settings and map
Which rules and settings is [TEST] RustyBoomer Build Server running?
No gather rate appears in the name of [TEST] RustyBoomer Build Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on [TEST] RustyBoomer Build Server?
The map on [TEST] RustyBoomer Build Server is procedural and size 1,000, generated by the game with seed 4242. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on [TEST] RustyBoomer Build Server?
Right now 1 players are on [TEST] RustyBoomer Build Server, which has 10 slots. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.
What's [TEST] RustyBoomer Build Server's rank among Rust servers?
Over the last seven days, [TEST] RustyBoomer Build Server is #12,588 by player hours, among the top 57% of all ranked servers.
How to join
How do you get into [TEST] RustyBoomer Build Server?
Open Rust and press F1, then type client.connect 37.187.27.58:28019. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://rustyboomer.com.
