Test
Offline 37.203.15.108:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:55 UTC2d ago | – | – | – | 1 |
| Thu 15 Oct, 14:42 UTC2d ago | – | – | – | 1 |
| Thu 15 Oct, 14:29 UTC2d ago | – | – | – | 0 |
| Wed 14 Oct, 11:11 UTC4d ago | – | – | – | 0 |
| Wed 14 Oct, 11:06 UTC4d ago | – | – | – | 0 |
| Wed 14 Oct, 10:49 UTC4d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 73/ 100
- 85/ 100
- 56/ 100
- 77/ 100
- 58/ 100
- 55/ 100
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Test?
Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Test?
Test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 37.203.15.108:28015.
What's the uptime like for Test?
The server Test is not reachable at the moment; the last sighting was 2 days 19 hours ago. It was up 5% of the time over the last full 4 days, 5 of 96 hours. The first sighting by Rust Going Deep was on 13 October 2026.
What Rust version is Test on?
Rust network protocol 2634 and build 166652 is what Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Test wipe?
No wipe schedule exists here: Test creates a fresh world every few hours, and those resets are not wipes.
Map and rules
Which rules and settings is Test running?
No gather rate appears in the name of Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
Player count
How many players are on Test?
Right now Test is offline, with its last appearance 2 days 19 hours ago. For the past week, players averaged 0 with a high of 1.
What's Test's rank among Rust servers?
Over the last seven days, Test is #11,129 by player hours, among the top 50% of all ranked servers.
Getting in
What's the process to join Test?
To join, open Rust, hit F1, and enter client.connect 37.203.15.108:28015. Or click Launch Rust on this page to open the game through Steam and connect.