GFTS#1
Offline 37.212.26.13:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 349/ 375
- 591/ 600
- 407/ 475
- 119/ 200
- 603/ 625
- 237/ 250
Quick answers
Tags and filters
Where does GFTS#1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include GFTS#1: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on GFTS#1?
GFTS#1's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): The slot count is 3; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find GFTS#1?
No region comes from GFTS#1. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 37.212.26.13:28015.
How reliable is GFTS#1?
Right now GFTS#1 is offline, having last been seen 14 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 3 October 2026.
What is the Rust version for GFTS#1?
Rust network protocol 2634 and build 166652 is what GFTS#1 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does GFTS#1 follow for wipes?
Too few wipes are on record for GFTS#1 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 14 days 17 hours.
Rules and settings
Which rules and settings is GFTS#1 running?
Its name does not state a gather rate for GFTS#1. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on GFTS#1?
A procedural map, generated by the game, is in play on GFTS#1.
Population
How many players are on GFTS#1?
GFTS#1 was last seen 14 days 17 hours ago and is offline as you read this.
What's GFTS#1's rank among Rust servers?
Over the last seven days, GFTS#1 is #13,917 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join GFTS#1?
To join, open Rust, hit F1, and enter client.connect 37.212.26.13:28015. Or click Launch Rust on this page to open the game through Steam and connect.