GFTS#1
Offline 37.212.9.181:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and filters
Where does GFTS#1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include GFTS#1: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on GFTS#1?
gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): It holds 3 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list GFTS#1 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find GFTS#1?
GFTS#1 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 37.212.9.181:28015.
Is GFTS#1 up, and how often does it stay online?
GFTS#1 is down at the moment; it was last up 18 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 29 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for GFTS#1?
Rust network protocol 2633 and build 165217 is what GFTS#1 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does GFTS#1 follow for wipes?
Too few wipes are on record for GFTS#1 to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 18 days 19 hours.
Map and rules
What settings and rules have been applied to GFTS#1?
No gather rate appears in the name of GFTS#1. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on GFTS#1?
GFTS#1 uses a game-generated procedural map.
Player stats
Is GFTS#1 busy?
The last sighting of GFTS#1 was 18 days 19 hours ago; it is offline right now.
What position does GFTS#1 hold in the server rankings?
For player hours in the last seven days, GFTS#1 ranks #14,529, within the top 61% of ranked servers.
Join info
What's the way to join GFTS#1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.212.9.181:28015.