your_server_name
Offline 37.214.27.189:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 401/ 425
- 596/ 600
- 373/ 425
- 711/ 750
- 110/ 200
- 307/ 325
Quick answers
Tags and search
Where does your_server_name appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry your_server_name are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on your_server_name?
gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list your_server_name puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of your_server_name?
No region comes from your_server_name. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 37.214.27.189:28015.
How reliable is your_server_name?
Right now your_server_name is offline, having last been seen 25 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 22 September 2026 is when Rust Going Deep first saw it.
What Rust version is your_server_name on?
On Windows, your_server_name runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does your_server_name wipe?
your_server_name's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 25 days 19 hours ago.
Map and rules
What settings and rules have been applied to your_server_name?
The name of your_server_name contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on your_server_name?
The map on your_server_name is procedural, made by the game.
Player count
How many players are on your_server_name?
Right now your_server_name is offline, with its last appearance 25 days 18 hours ago.
What position does your_server_name hold in the server rankings?
Over the last seven days, your_server_name is #13,198 by player hours, among the top 57% of all ranked servers.
Getting in
How do you get into your_server_name?
To join, open Rust, hit F1, and enter client.connect 37.214.27.189:28015. Or click Launch Rust on this page to open the game through Steam and connect.