Local Rust Dev
Offline 37.22.117.188:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 209/ 225
- 402/ 425
- 236/ 250
- 145/ 200
- 153/ 200
- 198/ 250
Quick answers
Tags and listings
Where does Local Rust Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Rust Dev are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Local Rust Dev?
Local Rust Dev's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Local Rust Dev?
No region comes from Local Rust Dev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 37.22.117.188:28015.
What's the uptime like for Local Rust Dev?
The server Local Rust Dev is not reachable at the moment; the last sighting was 3 days 18 hours ago. It was up 0% of the time over the last full 3 days, 0 of 72 hours. 14 October 2026 is when Rust Going Deep first saw it.
What Rust version is Local Rust Dev on?
On Windows, Local Rust Dev runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Local Rust Dev wipe?
Too few wipes are on record for Local Rust Dev to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 3 days 18 hours ago.
Map and rules
What settings and rules have been applied to Local Rust Dev?
The name of Local Rust Dev contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Rust Dev?
Local Rust Dev uses a game-generated procedural map.
Player stats
How many players are on Local Rust Dev?
The last sighting of Local Rust Dev was 3 days 18 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
What's Local Rust Dev's rank among Rust servers?
Over the last seven days, Local Rust Dev is #15,849 by player hours, among the top 72% of all ranked servers.
Getting in
How do you get into Local Rust Dev?
To join, open Rust, hit F1, and enter client.connect 37.22.117.188:28015. Or click Launch Rust on this page to open the game through Steam and connect.