RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 05:48 UTC9d ago | 1 | – | running | 0 |
| Mon 5 Oct, 00:35 UTC13d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC13d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 157/ 200
- 377/ 350
- 80/ 200
- 115/ 200
- 238/ 275
- 195/ 200
Quick answers
Tags and listings
Where does RedLava.World | Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RedLava.World | Rust: EU Rust servers, live, Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on RedLava.World | Rust?
gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; EU (Europe): In the server browser it appears under Europe — that is the tag list RedLava.World | Rust puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does RedLava.World | Rust perform?
It averaged 52 server fps over the last 48 hours, with a low of 16. Buildings, deployables and all other world objects added up to as many as 140,491 entities. Memory use peaked at 3,356 MB. Players experience lag when fps drops and entities climb.
Where can you find RedLava.World | Rust?
The EU tag marks RedLava.World | Rust as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 37.221.93.134:29015.
How reliable is RedLava.World | Rust?
RedLava.World | Rust is live as of this check. The uptime it gives puts the last restart at roughly 4 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 4 October 2026 is when Rust Going Deep first saw it.
What Rust version is RedLava.World | Rust on?
Rust network protocol 2634 and build 167781 is what RedLava.World | Rust runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does RedLava.World | Rust follow for wipes?
RedLava.World | Rust wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 9 days 23 hours.
What can you expect on wipe day at RedLava.World | Rust?
Recent wipes have averaged a busiest crowd of 1 players. 4 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Settings and map
What settings and rules have been applied to RedLava.World | Rust?
The name of RedLava.World | Rust contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
Which map is active on RedLava.World | Rust?
RedLava.World | Rust uses a procedural map of size 4,500 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.
Player stats
How many players are on RedLava.World | Rust?
Right now 0 players are on RedLava.World | Rust, which has 50 slots. For the past week, players averaged 0 with a high of 1.
What position does RedLava.World | Rust hold in the server rankings?
Over the last seven days, RedLava.World | Rust sits at #7,046 by player hours, among the top 32% of all ranked servers and #1,985 in Europe.
How to join
How do you get into RedLava.World | Rust?
Open Rust and press F1, then type client.connect 37.221.93.134:29015. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://rust.redlava.world/rust.