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Dive report

Waterworld

Online EU 37.26.136.61:28115 checked 9m ago

biweekly wipes vanillamoddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#12,805ranktop 59% · #2402 in EU
4h agolast wipebiweekly schedule
13d 19hnext wipeTue 3 Nov, 16:19 UTC

Players

AveragePeak
00.250.50.75111:0013:0014:0016:0017:0019:00

Hourly average and peak, UTC.

Server performance

02040608011:0013:0014:0016:0017:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct

Top 59% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 16:19 UTC, in 13d 19h. Its biweekly schedule tag · low confidence

Coming wipes

  • 13d 19h
    Tue 3 Nov, 16:19 UTC
  • 15d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  • 27d 19h
    Tue 17 Nov, 16:19 UTC
  • 41d 19h
    Tue 1 Dec, 16:19 UTC
  • 43d 22h
    Thu 3 Dec, 19:00 UTC
    FW

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:19 UTC4h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Waterworld appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Waterworld are: EU Rust servers, live and Modded Rust servers. The server list shows it under Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What's the meaning of the tags on Waterworld?

gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; EU (Europe): In the server browser it appears under Europe — that is the tag list Waterworld puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on Waterworld?

It averaged 59 server fps over the last 48 hours, with a low of 59. At its peak it carried 47,970 entities, including buildings and deployables. 2,314 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is Waterworld in?

The EU tag marks Waterworld as being in Europe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 37.26.136.61:28115.

Is Waterworld up, and how often does it stay online?

Waterworld is live as of this check. Its reported uptime shows a restart about 2 hours ago. The first sighting by Rust Going Deep was on 19 October 2026.

What Rust version is Waterworld on?

On Windows, Waterworld runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Waterworld follow for wipes?

The prediction follows its tag because too few of Waterworld's wipes are on record to confirm the schedule. Expect the next wipe on Tuesday 3 November at 16:19 UTC. 4 hours is how long ago this world came into being. The tags show wipes scheduled every two weeks.

Map and rules

Which rules and settings is Waterworld running?

No gather rate appears in the name of Waterworld. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

Which map is active on Waterworld?

A game-generated procedural map of size 2,500 with seed 1337 is in play on Waterworld. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Your Map Name.

Player count

Is Waterworld busy?

Right now 0 players are on Waterworld, which has 100 slots. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 15:00 UTC drew the most players, 1 on average.

Where does Waterworld sit in the rankings?

Over the last seven days, Waterworld sits at #12,805 by player hours, among the top 59% of all ranked servers and #2,402 in Europe.

How to join

What's the process to join Waterworld?

To join, open Rust, hit F1, and enter client.connect 37.26.136.61:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.