EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 3/ 50
- 116/ 300
- 71/ 200
- 41/ 300
- 52/ 200
Quick answers
Tags and filters
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: EU Rust servers, live, Rust aim training servers and Rust community servers, going deep. Its entry appears under the filters Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
gmrust (Game mode): Survival, as standard Rust does it; mp16 (Max players): There are 16 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list EU | Deadzone Aimtrain | Facechecks/1v1/Speargun puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun lag-free?
It averaged 10 server fps over the last 48 hours, with a low of 9. At its peak it carried 2,744 entities, including buildings and deployables. 898 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What location is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun in?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, even without a region tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 37.60.224.119:30415.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun up, and how often does it stay online?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up and reachable at the moment. Its reported uptime shows a restart about 13 days 15 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
On Linux, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
Too few wipes are on record for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 42 days 15 hours ago.
Map and rules
What settings are in place on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Its name does not state a gather rate for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
A game-generated procedural map of size 1,000 with seed 1337 is in play on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Right now 5 players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, which has 16 slots. For the past week, players averaged 1 with a high of 5. The busiest point in the last 48 hours was 16:00 UTC, averaging 5 players.
What's EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's rank among Rust servers?
Over the last seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is #3,743 by player hours, among the top 17% of all ranked servers.
Getting in
What's the way to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Open Rust and press F1, then type client.connect 37.60.224.119:30415. Alternatively, click Launch Rust on this page to join via Steam.