RustFightScenario dev
Offline 37.65.175.124:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 327/ 400
- 527/ 600
- 199/ 225
- 275/ 325
- 285/ 350
- 348/ 425
Quick answers
Tags and search
Where does RustFightScenario dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustFightScenario dev: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustFightScenario dev?
The server browser shows these tags for RustFightScenario dev: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): The build number is 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is RustFightScenario dev in?
There is no published region for RustFightScenario dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 37.65.175.124:28015.
How reliable is RustFightScenario dev?
The server RustFightScenario dev is not reachable at the moment; the last sighting was 28 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for RustFightScenario dev?
On Windows, RustFightScenario dev runs Rust network protocol 2633 and build 163207. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does RustFightScenario dev follow for wipes?
Too few wipes are on record for RustFightScenario dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 42 days 20 hours is how long ago this world came into being.
Map and rules
What settings are in place on RustFightScenario dev?
The name of RustFightScenario dev contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on RustFightScenario dev?
A procedural map, generated by the game, is in play on RustFightScenario dev.
Player stats
What's the population like on RustFightScenario dev?
RustFightScenario dev was last seen 28 days 8 hours ago and is offline as you read this.
Where does RustFightScenario dev sit in the rankings?
Over the last seven days, RustFightScenario dev is #15,412 by player hours, among the top – of all ranked servers.
Join info
What's the way to join RustFightScenario dev?
Open Rust and press F1, then type client.connect 37.65.175.124:28015. Alternatively, click Launch Rust on this page to join via Steam.