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Dive report

testing

Online 38.130.121.58:28055 checked 10m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#9,646ranktop 44%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:33 UTC6d ago 1 – running 0
Sat 10 Oct, 15:45 UTC7d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does testing appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry testing are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on testing?

The server browser shows these tags for testing: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is testing in?

No region comes from testing. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 38.130.121.58:28055.

How reliable is testing?

Right now testing is online. Over the past full 7 days it stayed up for 156 of 168 hours, or 93%. Rust Going Deep has had it on record since 10 October 2026.

What Rust version is testing on?

The version on testing is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does testing follow for wipes?

testing's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 23 hours is how long ago this world came into being.

What can you expect on wipe day at testing?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Settings and map

Which rules and settings is testing running?

Its name does not state a gather rate for testing. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on testing?

The map on testing is procedural, made by the game.

Population

How many players are on testing?

testing is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 1.

What's testing's rank among Rust servers?

Over the last seven days, testing is #9,646 by player hours, among the top 44% of all ranked servers.

How to join

What's the process to join testing?

Open Rust and press F1, then type client.connect 38.130.121.58:28055. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.