testing
Online 38.130.121.58:28055 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:33 UTC6d ago | 1 | – | running | 0 |
| Sat 10 Oct, 15:45 UTC7d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 287/ 400
- 185/ 225
- 130/ 100
- 405/ 1000
- 33/ 700
Quick answers
Tags and search
Where does testing appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry testing are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on testing?
The server browser shows these tags for testing: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is testing in?
No region comes from testing. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 38.130.121.58:28055.
How reliable is testing?
Right now testing is online. Over the past full 7 days it stayed up for 156 of 168 hours, or 93%. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is testing on?
The version on testing is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does testing follow for wipes?
testing's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 23 hours is how long ago this world came into being.
What can you expect on wipe day at testing?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
Which rules and settings is testing running?
Its name does not state a gather rate for testing. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on testing?
The map on testing is procedural, made by the game.
Population
How many players are on testing?
testing is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 1.
What's testing's rank among Rust servers?
Over the last seven days, testing is #9,646 by player hours, among the top 44% of all ranked servers.
How to join
What's the process to join testing?
Open Rust and press F1, then type client.connect 38.130.121.58:28055. Alternatively, click Launch Rust on this page to join via Steam.