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Dive report

BotWorld II ZoneWar

Offline NA 40.160.20.231:29015 checked 15d ago

monthly wipes moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#15,895ranktop 70% · #1579 in NA
16d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 1 OctSat 26 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW16d ago 1 – running 0
Sat 26 Sep, 19:11 UTC21d ago 2 held half 5 days 0
Fri 18 Sep, 12:17 UTC29d ago 1 halved by day 1 8.3 days 1
Thu 17 Sep, 21:03 UTC30d ago 1 – 0.6 days 0
Thu 17 Sep, 13:19 UTC30d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does BotWorld II ZoneWar appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry BotWorld II ZoneWar are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on BotWorld II ZoneWar?

gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): It holds 200 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): It's on build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): In the server browser it appears under North America — that is the tag list BotWorld II ZoneWar puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find BotWorld II ZoneWar?

Its location is North America, according to the NA tag BotWorld II ZoneWar displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 40.160.20.231:29015.

Is BotWorld II ZoneWar up, and how often does it stay online?

The server BotWorld II ZoneWar is not reachable at the moment; the last sighting was 15 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 16 September 2026.

What is the Rust version for BotWorld II ZoneWar?

Rust network protocol 2634 and build 166586 is what BotWorld II ZoneWar runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

When does BotWorld II ZoneWar wipe?

The only wipe BotWorld II ZoneWar takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 16 days 13 hours. The tags list wipes scheduled every month.

What happens on wipe day at BotWorld II ZoneWar?

The average peak across recent wipes is 1 players. On the latest wipe, 3 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings and rules have been applied to BotWorld II ZoneWar?

No gather rate appears in the name of BotWorld II ZoneWar. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on BotWorld II ZoneWar?

A game-generated procedural map of size 2,750 with seed 414299023 is in play on BotWorld II ZoneWar. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on BotWorld II ZoneWar?

Right now BotWorld II ZoneWar is offline, with its last appearance 15 days 21 hours ago.

What position does BotWorld II ZoneWar hold in the server rankings?

Over the last seven days BotWorld II ZoneWar sits at #15,895 on player hours, which is #1,579 in North America and inside the top 70% of all ranked servers.

How to join

What's the process to join BotWorld II ZoneWar?

Open Rust and press F1, then type client.connect 40.160.20.231:29015. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/5NzyCDXe5z.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^m,NA,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp200
Max players It holds 200 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166586
Build It's on build 166586.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.