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Dive report

Rust Zombie Development | Carbon

Offline 40.160.87.92:28015 checked 33d ago

monthly wipes moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,015rankno region published
39d agolast wipemonthly schedule
18d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 16h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Zombie Development | Carbon appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Zombie Development | Carbon: Modded Rust servers, Rust roleplay servers and Best Rust zombie servers. The server list shows it under Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The build number is 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^r (Roleplay): It's a roleplay server; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is Rust Zombie Development | Carbon in?

There is no published region for Rust Zombie Development | Carbon. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 40.160.87.92:28015.

Is Rust Zombie Development | Carbon up, and how often does it stay online?

Rust Zombie Development | Carbon is down at the moment; it was last up 33 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Rust Zombie Development | Carbon on?

The version on Rust Zombie Development | Carbon is Rust network protocol 2633 and build 162929, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Rust Zombie Development | Carbon wipe?

An estimate from the force wipe gives Rust Zombie Development | Carbon's next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 39 days 11 hours ago. The tags list wipes scheduled every month.

Map and rules

What settings and rules have been applied to Rust Zombie Development | Carbon?

No gather rate appears in the name of Rust Zombie Development | Carbon. 8 players is the group cap, the game's default. It runs roleplay, roleplay rules, towns and jobs. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.

Which map is active on Rust Zombie Development | Carbon?

The map on Rust Zombie Development | Carbon is procedural, made by the game.

Player stats

What's the population like on Rust Zombie Development | Carbon?

The last sighting of Rust Zombie Development | Carbon was 33 days 11 hours ago; it is offline right now.

What's Rust Zombie Development | Carbon's rank among Rust servers?

For player hours in the last seven days, Rust Zombie Development | Carbon ranks #15,015, within the top – of ranked servers.

Getting in

How do you get into Rust Zombie Development | Carbon?

Open Rust and press F1, then type client.connect 40.160.87.92:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build The build number is 162929.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Gameplay

^r
Roleplay It's a roleplay server.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.