OTCHO
Offline 41.108.208.0:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 54/ 350
- 25/ 400
- 74/ 150
- 4/ 100
- 16/ 200
- 7/ 100
Quick answers
Tags and listings
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): Softcore rules apply, making it easier; mp50 (Max players): There are 50 slots on this server; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list OTCHO puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find OTCHO?
No region comes from OTCHO. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 41.108.208.0:28015.
Is OTCHO up, and how often does it stay online?
OTCHO is down at the moment; it was last up 9 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 8 October 2026.
What is the Rust version for OTCHO?
Rust network protocol 2634 and build 167058 is what OTCHO runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does OTCHO follow for wipes?
Too few wipes are on record for OTCHO to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 16 hours ago.
Map and rules
Which rules and settings is OTCHO running?
The name of OTCHO contains no gather rate. A group can have at most 4 players (quad). It runs softcore, Facepunch's softer mode: you retain some loot. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on OTCHO?
OTCHO uses a game-generated procedural map.
Player stats
Is OTCHO busy?
The last sighting of OTCHO was 9 days 4 hours ago; it is offline right now.
What's OTCHO's rank among Rust servers?
For player hours in the last seven days, OTCHO ranks #15,842, within the top 72% of ranked servers. It ranks #635 among quad servers.
Join info
What's the process to join OTCHO?
To join, open Rust, hit F1, and enter client.connect 41.108.208.0:28015. Or click Launch Rust on this page to open the game through Steam and connect.