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Dive report

OTCHO

Offline 41.109.158.146:28015 checked 11d ago

quad softcore
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,952ranktop 71%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does OTCHO appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the tags on OTCHO?

The server browser shows these tags for OTCHO: gmsoftcore (Game mode): Softcore rules apply, making it easier; mp50 (Max players): It holds 50 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of OTCHO?

OTCHO does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 41.109.158.146:28015.

What's the uptime like for OTCHO?

OTCHO is down at the moment; it was last up 11 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 5 October 2026.

What Rust version is OTCHO on?

On Linux, OTCHO runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does OTCHO wipe?

The wipes recorded for OTCHO are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 17 hours ago.

Rules and settings

Which rules and settings is OTCHO running?

No gather rate appears in the name of OTCHO. A group can have at most 4 players (quad). softcore is the game mode, Facepunch's softer mode: you retain some loot. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on OTCHO?

The map on OTCHO is procedural, made by the game.

Population

What's the population like on OTCHO?

OTCHO was last seen 11 days 23 hours ago and is offline as you read this.

What position does OTCHO hold in the server rankings?

For player hours in the last seven days, OTCHO ranks #15,952, within the top 71% of ranked servers. Among servers in the quad category, it holds #647.

Join info

What's the way to join OTCHO?

Open Rust and press F1, then type client.connect 41.109.158.146:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode Softcore rules apply, making it easier.
mp50
Max players It holds 50 players.
ts4
Group limit The team limit is 4.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.