OTCHO
Offline 41.109.195.150:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 135/ 350
- 96/ 400
- 101/ 150
- 12/ 200
- 21/ 200
- 21/ 200
Quick answers
Tags and filters
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): Softcore rules apply, making it easier; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list OTCHO puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is OTCHO in?
There is no published region for OTCHO. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 41.109.195.150:28015.
What's the uptime like for OTCHO?
Right now OTCHO is offline, having last been seen 14 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 3 October 2026.
What Rust version is OTCHO on?
On Linux, OTCHO runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does OTCHO follow for wipes?
The wipes recorded for OTCHO are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days.
Map and rules
What settings and rules have been applied to OTCHO?
The name of OTCHO contains no gather rate. 4 players (quad) is the cap for a group. It runs softcore, Facepunch's softer mode: you retain some loot. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on OTCHO?
A procedural map, generated by the game, is in play on OTCHO.
Player count
Is OTCHO busy?
The last sighting of OTCHO was 14 days 6 hours ago; it is offline right now.
Where does OTCHO sit in the rankings?
Over the last seven days, OTCHO is #15,984 by player hours, among the top 71% of all ranked servers. It ranks #645 among quad servers.
How to join
What's the process to join OTCHO?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 41.109.195.150:28015.