OTCHO
Offline 41.109.197.80:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #654 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 131/ 350
- 82/ 400
- 112/ 150
- 8/ 200
- 21/ 200
- 21/ 200
Quick answers
Tags and listings
Where does OTCHO appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include OTCHO: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
The server browser shows these tags for OTCHO: gmsoftcore (Game mode): Softcore rules apply, making it easier; mp50 (Max players): There are 50 slots on this server; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find OTCHO?
OTCHO does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 41.109.197.80:28015.
How reliable is OTCHO?
OTCHO is down at the moment; it was last up 13 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for OTCHO?
Rust network protocol 2634 and build 166652 is what OTCHO runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does OTCHO wipe?
The wipes recorded for OTCHO are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 23 hours ago.
Rules and settings
What settings are in place on OTCHO?
Its name does not state a gather rate for OTCHO. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on OTCHO?
A procedural map, generated by the game, is in play on OTCHO.
Player count
What's the population like on OTCHO?
The last sighting of OTCHO was 13 days 5 hours ago; it is offline right now.
What's OTCHO's rank among Rust servers?
For player hours in the last seven days, OTCHO ranks #15,977, within the top 71% of ranked servers. Among servers in the quad category, it holds #654.
Join info
What's the process to join OTCHO?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 41.109.197.80:28015.