OTCHO
Offline 41.109.200.68:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 52/ 350
- 24/ 400
- 78/ 150
- 13/ 200
- 19/ 200
- 19/ 200
Quick answers
Tags and filters
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): The mode is softcore, which is easier; mp50 (Max players): The slot count is 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): It's on build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list OTCHO puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is OTCHO in?
There is no published region for OTCHO. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 41.109.200.68:28015.
Is OTCHO up, and how often does it stay online?
The server OTCHO is not reachable at the moment; the last sighting was 4 days 5 hours ago. In the last full 4 days, 0 of 96 hours were online, 0% uptime. 13 October 2026 is when Rust Going Deep first saw it.
What Rust version is OTCHO on?
On Linux, OTCHO runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does OTCHO follow for wipes?
The wipes recorded for OTCHO are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 17 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to OTCHO?
Its name does not state a gather rate for OTCHO. A group can have at most 4 players (quad). softcore is the game mode, Facepunch's softer mode: you retain some loot. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on OTCHO?
The map on OTCHO is procedural, made by the game.
Player count
Is OTCHO busy?
Right now OTCHO is offline, with its last appearance 4 days 5 hours ago. Across the last seven days, the typical count has been 0 players.
What position does OTCHO hold in the server rankings?
Over the last seven days, OTCHO is #15,850 by player hours, among the top 72% of all ranked servers. It ranks #632 among quad servers.
Getting in
What's the way to join OTCHO?
To join, open Rust, hit F1, and enter client.connect 41.109.200.68:28015. Or click Launch Rust on this page to open the game through Steam and connect.