OTCHO
Offline 41.109.90.50:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 110/ 350
- 61/ 400
- 113/ 150
- 9/ 200
- 21/ 200
- 21/ 200
Quick answers
Tags and search
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
OTCHO's game browser tags read: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): It holds 50 players; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): This server runs build 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find OTCHO?
There is no published region for OTCHO. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 41.109.90.50:28015.
What's the uptime like for OTCHO?
Right now OTCHO is offline, having last been seen 9 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 8 October 2026.
What Rust version is OTCHO on?
On Linux, OTCHO runs Rust network protocol 2634 and build 167058. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does OTCHO wipe?
Too few wipes are on record for OTCHO to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 22 hours is how long ago this world came into being.
Map and rules
What settings are in place on OTCHO?
No gather rate appears in the name of OTCHO. A group can have at most 4 players (quad). It runs softcore, Facepunch's softer mode: you retain some loot. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on OTCHO?
A procedural map, generated by the game, is in play on OTCHO.
Population
Is OTCHO busy?
Right now OTCHO is offline, with its last appearance 9 days 23 hours ago.
What position does OTCHO hold in the server rankings?
For player hours in the last seven days, OTCHO ranks #15,885, within the top 72% of ranked servers. Among servers in the quad category, it holds #633.
Join info
What's the process to join OTCHO?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 41.109.90.50:28015.