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Dive report

【南瓜】Build-Test

Online EA 45.125.45.246:28015 checked 8m ago

oxide
Drop in
20/ 101 players now 20% full
107-day averagepeak 29
#1,062ranktop 5% · #100 in EA
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
01020304009:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

025507510009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 5% of all ranked servers, top 18% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak24players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctSun 11 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:03 UTC4d ago 23 – running 0
Mon 12 Oct, 09:06 UTC5d ago 25 – 1.5 days 15
Sun 11 Oct, 17:55 UTC6d ago 25 – 0.6 days 2
Thu 8 Oct, 13:33 UTC9d ago 32 held half 3.2 days 0
Tue 6 Oct, 10:36 UTC11d ago 24 held half 2.1 days 12
Fri 2 Oct, 04:30 UTC16d ago 25 held half 4.3 days 0
Sun 27 Sep, 00:04 UTC21d ago 31 held half 5.2 days 5
Wed 23 Sep, 21:05 UTC24d ago 24 held half 3.1 days 3
Mon 21 Sep, 22:30 UTC26d ago 33 – 1.9 days 0
Mon 21 Sep, 12:18 UTC26d ago 30 – 0.4 days 24

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 【南瓜】Build-Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 【南瓜】Build-Test are: Rust build and creative servers. You can find it on the server list by these filters: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

How should you read the tags on 【南瓜】Build-Test?

The server browser shows these tags for 【南瓜】Build-Test: gmrust (Game mode): This is the standard Rust survival experience; mp101 (Max players): The slot count is 101; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^k (Build server): A place to design and practise base building; ^o (Oxide): The plugin framework here is Oxide (uMod); EA (East Asia): The server browser lists it under East Asia. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is 【南瓜】Build-Test lag-free?

Average server fps for the last 48 hours was 64, and the lowest was 11. The entity count reached a high of 126,254, covering buildings, deployables and everything else. 8,573 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is 【南瓜】Build-Test in?

【南瓜】Build-Test lists Asia as its location, with the EA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 45.125.45.246:28015.

Is 【南瓜】Build-Test up, and how often does it stay online?

【南瓜】Build-Test is live as of this check. The uptime it gives puts the last restart at roughly 4 days 10 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is 【南瓜】Build-Test on?

On Windows, 【南瓜】Build-Test runs Rust network protocol 2634 and build 166494. The protocol must match to join; Steam will update your game.

Wipe details

When does 【南瓜】Build-Test wipe?

【南瓜】Build-Test wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 12 hours is how long ago this world came into being.

What can you expect on wipe day at 【南瓜】Build-Test?

Recent wipes have averaged a busiest crowd of 24 players. On the latest wipe, 41 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.

Rules and settings

What settings are in place on 【南瓜】Build-Test?

No gather rate appears in the name of 【南瓜】Build-Test. Up to 8 players per group, which is the default. build & creative is the game mode, build freely in a sandbox, no gathering needed. Community is where the server browser puts it, as a community server. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.

What's the map on 【南瓜】Build-Test?

A game-generated procedural map of size 4,000 with seed 1361858059 is in play on 【南瓜】Build-Test. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on 【南瓜】Build-Test?

【南瓜】Build-Test is holding 20 players on its 101 slots at the moment. For the past week, players averaged 10 with a high of 29. The busiest point in the last 48 hours was 07:00 UTC, averaging 25 players.

What's 【南瓜】Build-Test's rank among Rust servers?

【南瓜】Build-Test ranks #1,062 for player hours over the last seven days, #100 in Asia and in the top 5% of ranked servers.

How to join

What's the process to join 【南瓜】Build-Test?

To join, open Rust, hit F1, and enter client.connect 45.125.45.246:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp101,ptrak,$r?,v2634,^k,EA,gmrust,cs166494,ts8,^o

Game

gmrust
Game mode This is the standard Rust survival experience.
mp101
Max players The slot count is 101.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build The build number is 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^k
Build server A place to design and practise base building.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.