Project Pulsar
Online NA 45.45.237.89:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 13h. The force wipe · high confidence
Coming wipes
- 18d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC7d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC26d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 66/ 200
- 53/ 125
- 46/ 100
- 48/ 200
- 37/ 150
- 17/ 420
Quick answers
Tags and filters
Where does Project Pulsar appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Project Pulsar are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Project Pulsar?
The server browser shows these tags for Project Pulsar: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^p (PvE): Other players aren't a threat; the world is; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; NA (North America): Its browser listing sits under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
How well does Project Pulsar perform?
It averaged 73 server fps over the last 48 hours, with a low of 55. The entity count reached a high of 94,473, covering buildings, deployables and everything else. The top memory figure was 4,388 MB. What players notice as lag comes from low fps and a rising entity count.
What location is Project Pulsar in?
Its location is North America, according to the NA tag Project Pulsar displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 45.45.237.89:28015.
Is Project Pulsar up, and how often does it stay online?
Project Pulsar is live as of this check. Its reported uptime shows a restart about 7 days 8 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Project Pulsar on?
The version on Project Pulsar is Rust network protocol 2634 and build 167398, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Project Pulsar wipe?
The only wipe Project Pulsar takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 7 days 9 hours. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at Project Pulsar?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to Project Pulsar?
The name of Project Pulsar contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on Project Pulsar?
Project Pulsar uses a procedural map of size 4,000 with seed 1, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on Project Pulsar?
Right now 0 players are on Project Pulsar, which has 40 slots. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
What position does Project Pulsar hold in the server rankings?
Project Pulsar ranks #10,248 for player hours over the last seven days, #1,316 in North America and in the top 46% of ranked servers.
Join info
What's the process to join Project Pulsar?
To join, open Rust, hit F1, and enter client.connect 45.45.237.89:28015. Or click Launch Rust on this page to open the game through Steam and connect.