Testing Grounds
Online NA 45.45.239.176:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 21h. The force wipe · high confidence
Coming wipes
- 18d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC15d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 45/ 175
- 16/ 90
- 4/ 1000
- 3/ 50
- 4/ 50
- 1/ 50
Quick answers
Tags and search
Where does Testing Grounds appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing Grounds: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testing Grounds?
Testing Grounds's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): In the server browser it appears under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does Testing Grounds perform?
Average server fps for the last 48 hours was 30, and the lowest was 29. The entity count reached a high of 6,689, covering buildings, deployables and everything else. 1,310 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is Testing Grounds in?
The NA tag marks Testing Grounds as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 45.45.239.176:28015.
What's the uptime like for Testing Grounds?
Testing Grounds is live as of this check. According to its reported uptime, the last restart was about 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Testing Grounds on?
On Linux, Testing Grounds runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Testing Grounds follow for wipes?
Testing Grounds limits itself to a single monthly wipe: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 15 days 19 hours. The tags list wipes scheduled every month.
What can you expect on wipe day at Testing Grounds?
Across its recent wipes, the average busiest point drew 5 players. The peak crowd on the latest wipe came 13 hours in.
Settings and map
What settings and rules have been applied to Testing Grounds?
Its name does not state a gather rate for Testing Grounds. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server does not run Valve's anti-cheat, VAC.
What's the map on Testing Grounds?
Testing Grounds uses a procedural map of size 1,200 with seed 2147483647, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
How many players are on Testing Grounds?
Testing Grounds is holding 4 players on its 15 slots at the moment. The seven-day average is 2 players, with a peak of 9. The busiest point in the last 48 hours was 22:00 UTC, averaging 4 players.
Where does Testing Grounds sit in the rankings?
Testing Grounds ranks #2,172 for player hours over the last seven days, #370 in North America and in the top 10% of ranked servers.
Join info
What's the process to join Testing Grounds?
To join, open Rust, hit F1, and enter client.connect 45.45.239.176:28015. Or click Launch Rust on this page to open the game through Steam and connect.