LocalDev
Online NA 45.48.132.9:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe · high confidence
Coming wipes
- 18d 7hThu 5 Nov, 19:00 UTCFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 06:15 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does LocalDev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LocalDev are: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the tags on LocalDev?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; NA (North America): Its browser listing sits under North America — that is the tag list LocalDev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find LocalDev?
Its location is North America, according to the NA tag LocalDev displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 45.48.132.9:28015.
Is LocalDev up, and how often does it stay online?
LocalDev is up and reachable at the moment. Rust Going Deep has had it on record since 18 October 2026.
What is the Rust version for LocalDev?
Rust network protocol 2634 and build 167781 is what LocalDev runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does LocalDev follow for wipes?
LocalDev limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 5 hours ago. Its tags publish a wipe schedule that runs monthly.
Settings and map
What settings and rules have been applied to LocalDev?
The name of LocalDev contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
Which map is active on LocalDev?
A procedural map, generated by the game, is in play on LocalDev.
Player stats
Is LocalDev busy?
Out of 10 slots, 1 are filled on LocalDev right now. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.
What's LocalDev's rank among Rust servers?
LocalDev ranks #11,116 for player hours over the last seven days, #1,371 in North America and in the top 50% of ranked servers.
Join info
What's the way to join LocalDev?
Open Rust and press F1, then type client.connect 45.48.132.9:28015. Alternatively, click Launch Rust on this page to join via Steam.